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Work in Progress: Winter Scene
Here’s what I do on Friday nights: fiddle, draw and compose. Enjoy!
The above work-in-progress is a vector image built in Inkscape and textured with photographic elements. Half way through this session, Inkscape started pasting low-resolution bitmaps instead of the expected vector objects. Needless to say this was a major freaking pain that only a series of restarts and reboots ‘fixed.’
While drawing, listened to Weezer (blue album), Leonard Cohen’s “The Future” and The Byrds “Greatest Hits”. Then had a Scotch.


September 25th, 2009 at 9:39 pm
I like the look.
November 2nd, 2009 at 2:00 am
Hi Carl,
if there was a better way to get in touch with you via this website I didn’t see it. I really like Inkscape, but do you need a lot of RAM or CPU power to manipulate your objects at a reasonable speed in Inkscape? I have started some projects recently that have a lot of objects with varying opacities and blur values and the system slows to a crawl. If you had a tip or two I’d be very appreciative.
November 2nd, 2009 at 10:07 pm
Noah, thanks for the heads-up on the lack of a contact page. I’ll try to get something up in the next while. As pertaining to Inkscape performance: I’m running a Core 2 Duo (2Ghz) with 3GB RAM. This winter scene has over a dozen layers with bitmap artwork masked onto vector objects using various layer effects (e.g. multiply or overlay) at differing opacities. I haven’t noticed any slow-downs. UNTIL I blur an object: then things start to slow down. The 0.47 release (coming soon) hopefully addresses this, but until then, I have found that avoiding blurs altogether or hiding layers with finished-blurred-objects (until you export into your final format) can be helpful in keeping the software running smooth.